Creative Realities R&D Spending Growth & History (CREX)

Creative Realities's r&d spending was $1.6M for fiscal 2023.

View full Creative Realities company overview

Creative Realities annual r&d spending history

Creative Realities annual r&d spending

Fiscal yearPeriod endedR&D spendingChangeGrowth
20232023-12-31$1.6M$323,000+25.82%
20222022-12-31$1.3M$701,000+127.45%
20212021-12-31$550,000−$533,000−49.22%
20202020-12-31$1.1M−$330,000−23.35%
20192019-12-31$1.4M$156,000+12.41%
20182018-12-31$1.3M$266,000+26.84%
20172017-12-31$991,000$98,000+10.97%
20162016-12-31$893,000$89,000+11.07%
20152015-12-31$804,000$312,000+63.41%
20142014-12-31$492,000−$443,000−47.38%
20132013-12-31$935,000−$860,000−47.91%
20122012-12-31$1.8M−$321,000−15.17%
20112011-12-31$2.1M−$748,000−26.12%
20102010-12-31$2.9M$697,000+32.16%
20092009-12-31$2.2M

Creative Realities r&d spending trends

Over the last five fiscal years, Creative Realities's r&d spending increased from $1.3M to $1.6M, a change of $317,000. The latest reported quarter, Q1 2024, shows $508,000.

About the metric

What research and development spending means

Research and development (R&D) spending covers the costs of creating and improving products, services, software, technologies, and processes. Higher R&D spending may support future innovation, but the amount alone does not show whether those investments will generate returns.

Calculation and source

SEC-reported R&D expense

TickerStat standardizes research and development expense reported in company SEC filings, including the software-specific US-GAAP R&D concept when it is the filer’s primary R&D expense line. It is historical company-reported spending, not an estimate or forecast. Fiscal periods can differ from calendar years, so exact period-end dates are included.

Review Creative Realities source filings ↗

Community posts

It’s quiet here.

No posts about CREX yet. Start the conversation.

Write the first post