Flutter Entertainment R&D Spending Growth & History (FLUT)

Flutter Entertainment's r&d spending was $991.0M for fiscal 2025.

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Flutter Entertainment annual r&d spending history

Flutter Entertainment annual r&d spending

Fiscal yearPeriod endedR&D spendingChangeGrowth
20252025-12-31$991.0M$171.0M+20.85%
20242024-12-31$820.0M$55.0M+7.19%
20232023-12-31$765.0M$213.0M+38.59%
20222022-12-31$552.0M
20192019-12-31$55.1M$15.1M+37.73%
20182018-12-31$40.0M$14.8M+58.84%
20172017-12-31$25.2M−$2.5M−8.97%
20162016-12-31$27.7M

Flutter Entertainment r&d spending trends

Between the periods ended 2016-12-31 and 2025-12-31, Flutter Entertainment's r&d spending increased from $27.7M to $991.0M, a change of $963.3M. The latest reported quarter, Q2 2026, shows $300.0M.

About the metric

What research and development spending means

Research and development (R&D) spending covers the costs of creating and improving products, services, software, technologies, and processes. Higher R&D spending may support future innovation, but the amount alone does not show whether those investments will generate returns.

Calculation and source

SEC-reported R&D expense

TickerStat standardizes research and development expense reported in company SEC filings, including the software-specific US-GAAP R&D concept when it is the filer’s primary R&D expense line. It is historical company-reported spending, not an estimate or forecast. Fiscal periods can differ from calendar years, so exact period-end dates are included.

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