Gaming & Leisure Properties Depreciation & Amortization Growth & History (GLPI)
Gaming & Leisure Properties's depreciation and amortization was $282.9M for fiscal 2025.
View full Gaming & Leisure Properties company overviewGaming & Leisure Properties annual depreciation and amortization history
| Fiscal year | Period ended | Depreciation and amortization | Change | Growth |
|---|---|---|---|---|
| 2025 | 2025-12-31 | $282.9M | $9.5M | +3.48% |
| 2024 | 2024-12-31 | $273.4M | −$3.0M | −1.09% |
| 2023 | 2023-12-31 | $276.4M | $21.9M | +8.59% |
| 2022 | 2022-12-31 | $254.5M | $2.5M | +0.99% |
| 2021 | 2021-12-31 | $252.0M | $9.1M | +3.73% |
| 2020 | 2020-12-31 | $243.0M | −$16.0M | −6.17% |
| 2019 | 2019-12-31 | $259.0M | $110.6M | +74.55% |
| 2018 | 2018-12-31 | $148.4M | $24.5M | +19.81% |
| 2017 | 2017-12-31 | $123.8M | $8.1M | +7.02% |
| 2016 | 2016-12-31 | $115.7M | $5.9M | +5.41% |
| 2015 | 2015-12-31 | $109.8M | $2.9M | +2.75% |
| 2014 | 2014-12-31 | $106.8M | $77.9M | +269.40% |
| 2013 | 2013-12-31 | $28.9M | $14.8M | +105.27% |
| 2012 | 2012-12-31 | $14.1M | −$478,000 | −3.28% |
| 2011 | 2011-12-31 | $14.6M | — | — |
Gaming & Leisure Properties quarterly depreciation and amortization
| Fiscal quarter | Period ended | Depreciation and amortization | Change | YoY change |
|---|---|---|---|---|
| Q2 2026 | 2026-06-30 | $70.9M | −$2.7M | −3.61% |
| Q1 2026 | 2026-03-31 | $69.3M | $25,000 | +0.04% |
| Q4 2025 | 2025-12-31 | $68.4M | — | — |
| Q3 2025 | 2025-09-30 | $71.7M | $3.7M | +5.43% |
| Q2 2025 | 2025-06-30 | $73.5M | $5.0M | +7.25% |
| Q1 2025 | 2025-03-31 | $69.3M | $646,000 | +0.94% |
| Q3 2024 | 2024-09-30 | $68.0M | −$1.5M | −2.15% |
| Q2 2024 | 2024-06-30 | $68.5M | −$482,000 | −0.70% |
| Q1 2024 | 2024-03-31 | $68.6M | −$208,000 | −0.30% |
| Q3 2023 · Sep 30 | 2023-09-30 | $69.5M | $6.4M | +10.08% |
| Q2 2023 · Jun 30 | 2023-06-30 | $69.0M | $5.8M | +9.12% |
| Q1 2023 | 2023-03-31 | $68.8M | $3.7M | +5.72% |
| Q3 2022 | 2022-09-30 | $63.2M | −$327,000 | −0.51% |
| Q2 2022 | 2022-06-30 | $63.3M | $2.1M | +3.43% |
| Q1 2022 · Mar 31 | 2022-03-31 | $65.1M | $3.6M | +5.81% |
| Q3 2021 · Sep 30 | 2021-09-30 | $63.5M | $2.4M | +3.93% |
| Q2 2021 · Jun 30 | 2021-06-30 | $61.2M | $746,000 | +1.23% |
| Q1 2021 · Mar 31 | 2021-03-31 | $61.5M | $2.0M | +3.29% |
| Q3 2020 · Sep 30 | 2020-09-30 | $61.1M | $779,000 | +1.29% |
| Q2 2020 · Jun 30 | 2020-06-30 | $60.4M | −$16.9M | −21.82% |
| Q1 2020 · Mar 31 | 2020-03-31 | $59.6M | −$2.1M | −3.38% |
| Q3 2019 · Sep 30 | 2019-09-30 | $60.3M | $30.3M | +101.11% |
| Q2 2019 · Jun 30 | 2019-06-30 | $77.3M | $47.0M | +155.43% |
| Q1 2019 · Mar 31 | 2019-03-31 | $61.7M | $31.0M | +101.00% |
| Q3 2018 · Sep 30 | 2018-09-30 | $30.0M | −$1.4M | −4.35% |
| Q2 2018 · Jun 30 | 2018-06-30 | $30.3M | −$761,000 | −2.45% |
| Q1 2018 · Mar 31 | 2018-03-31 | $30.7M | $113,000 | +0.37% |
| Q3 2017 · Sep 30 | 2017-09-30 | $31.4M | $1.9M | +6.39% |
| Q2 2017 · Jun 30 | 2017-06-30 | $31.0M | $2.5M | +8.59% |
| Q1 2017 · Mar 31 | 2017-03-31 | $30.6M | $3.5M | +12.87% |
| Q3 2016 · Sep 30 | 2016-09-30 | $29.5M | $1.9M | +6.96% |
| Q2 2016 · Jun 30 | 2016-06-30 | $28.6M | $943,000 | +3.41% |
| Q1 2016 · Mar 31 | 2016-03-31 | $27.1M | −$328,000 | −1.20% |
| Q3 2015 · Sep 30 | 2015-09-30 | $27.6M | $1.0M | +3.89% |
| Q2 2015 · Jun 30 | 2015-06-30 | $27.6M | $1.3M | +4.81% |
| Q1 2015 · Mar 31 | 2015-03-31 | $27.4M | $889,000 | +3.35% |
| Q3 2014 · Sep 30 | 2014-09-30 | $26.5M | $22.9M | +634.59% |
| Q2 2014 · Jun 30 | 2014-06-30 | $26.3M | $22.7M | +626.47% |
| Q1 2014 · Mar 31 | 2014-03-31 | $26.5M | $22.9M | +639.19% |
| Q3 2013 | 2013-09-30 | $3.6M | — | — |
| Q2 2013 | 2013-06-30 | $3.6M | — | — |
| Q1 2013 | 2013-03-31 | $3.6M | — | — |
Gaming & Leisure Properties depreciation and amortization trends
Over the last five fiscal years, Gaming & Leisure Properties's depreciation and amortization increased from $243.0M to $282.9M, a change of $39.9M. The latest reported quarter, Q2 2026, shows $70.9M.
What depreciation and amortization mean
Depreciation and amortization allocate the cost of tangible and intangible assets over their useful lives. These non-cash expenses reduce reported earnings and are commonly added back when calculating EBITDA and operating cash flow.
Reported depreciation and amortization
TickerStat uses a combined depreciation and amortization value when reported. If a company reports the two components separately for an aligned period, they are added together without duplicating overlapping facts. Fiscal periods can differ from calendar years, so exact period-end dates are included.
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