Esports Entertainment Group Operating Cash Flow Growth & History (GMBL)
Esports Entertainment Group's operating cash flow was −$15.7M for fiscal 2023.
View full Esports Entertainment Group company overviewEsports Entertainment Group annual operating cash flow history
| Fiscal year | Period ended | Operating cash flow | Change | Growth |
|---|---|---|---|---|
| 2023 | 2023-06-30 | −$15.7M | $5.3M | — |
| 2022 | 2022-06-30 | −$21.0M | −$2.1M | — |
| 2021 | 2021-06-30 | −$18.9M | −$16.6M | — |
| 2020 | 2020-06-30 | −$2.3M | −$249,195 | — |
| 2019 | 2019-06-30 | −$2.0M | −$649,999 | — |
| 2018 | 2018-06-30 | −$1.4M | −$888,136 | — |
| 2017 | 2017-06-30 | −$482,322 | −$243,397 | — |
| 2016 | 2016-06-30 | −$238,925 | $20,236 | — |
| 2015 | 2015-06-30 | −$259,161 | −$156,497 | — |
| 2014 | 2014-06-30 | −$102,664 | −$35,771 | — |
| 2013 | 2013-06-30 | −$66,893 | — | — |
Esports Entertainment Group quarterly operating cash flow
| Fiscal quarter | Period ended | Operating cash flow | Change | YoY change |
|---|---|---|---|---|
| Q3 2024 | 2024-03-31 | −$1.5M | $1.5M | — |
| Q2 2024 | 2023-12-31 | −$1.9M | $2.0M | — |
| Q1 2024 | 2023-09-30 | −$2.2M | $2.4M | — |
| Q4 2023 | 2023-06-30 | −$4.2M | $2.7M | — |
| Q3 2023 | 2023-03-31 | −$3.0M | $3.5M | — |
| Q2 2023 | 2022-12-31 | −$3.9M | $261,869 | — |
| Q1 2023 | 2022-09-30 | −$4.6M | −$1.2M | — |
| Q4 2022 | 2022-06-30 | −$6.9M | $874,442 | — |
| Q3 2022 | 2022-03-31 | −$6.5M | −$2.1M | — |
| Q2 2022 | 2021-12-31 | −$4.2M | −$725,421 | — |
| Q1 2022 | 2021-09-30 | −$3.4M | −$127,376 | — |
| Q4 2021 | 2021-06-30 | −$7.8M | −$6.6M | — |
| Q3 2021 | 2021-03-31 | −$4.4M | −$4.2M | — |
| Q2 2021 | 2020-12-31 | −$3.5M | −$3.0M | — |
| Q1 2021 | 2020-09-30 | −$3.3M | −$2.8M | — |
| Q4 2020 | 2020-06-30 | −$1.2M | −$620,213 | — |
| Q3 2020 | 2020-03-31 | −$133,844 | $402,590 | — |
| Q2 2020 | 2019-12-31 | −$526,707 | $102,048 | — |
| Q1 2020 | 2019-09-30 | −$443,422 | −$133,620 | — |
| Q4 2019 | 2019-06-30 | −$545,466 | −$313,751 | — |
| Q3 2019 | 2019-03-31 | −$536,434 | −$115,967 | — |
| Q2 2019 | 2018-12-31 | −$628,755 | −$295,702 | — |
| Q1 2019 | 2018-09-30 | −$309,802 | $75,421 | — |
| Q4 2018 | 2018-06-30 | −$231,715 | $5,683 | — |
| Q3 2018 | 2018-03-31 | −$420,467 | −$256,748 | — |
| Q2 2018 | 2017-12-31 | −$333,053 | −$299,654 | — |
| Q1 2018 | 2017-09-30 | −$385,223 | −$337,417 | — |
| Q4 2017 | 2017-06-30 | −$237,398 | −$115,548 | — |
| Q3 2017 | 2017-03-31 | −$163,719 | −$152,596 | — |
| Q2 2017 | 2016-12-31 | −$33,399 | $5,541 | — |
| Q1 2017 | 2016-09-30 | −$47,806 | $19,206 | — |
| Q4 2016 | 2016-06-30 | −$121,850 | −$41,690 | — |
| Q3 2016 | 2016-03-31 | −$11,123 | $48,209 | — |
| Q2 2016 | 2015-12-31 | −$38,940 | −$3,350 | — |
| Q1 2016 | 2015-09-30 | −$67,012 | $17,067 | — |
| Q4 2015 | 2015-06-30 | −$80,160 | $10,053 | — |
| Q3 2015 | 2015-03-31 | −$59,332 | −$51,207 | — |
| Q2 2015 | 2014-12-31 | −$35,590 | −$33,941 | — |
| Q1 2015 | 2014-09-30 | −$84,079 | −$81,402 | — |
| Q4 2014 | 2014-06-30 | −$90,213 | — | — |
| Q3 2014 | 2014-03-31 | −$8,125 | — | — |
| Q2 2014 | 2013-12-31 | −$1,649 | — | — |
| Q1 2014 | 2013-09-30 | −$2,677 | — | — |
Esports Entertainment Group operating cash flow trends
Over the last five fiscal years, Esports Entertainment Group's operating cash flow decreased from −$1.4M to −$15.7M, a change of −$14.4M. The latest reported quarter, Q3 2024, shows −$1.5M.
What operating cash flow means
Operating cash flow is the cash generated or used by a company’s core operations. It incorporates working-capital movements and other operating cash items, and it is the starting point for calculating free cash flow.
SEC-reported operating cash flow
TickerStat standardizes net cash provided by or used in operating activities reported in company SEC filings. It is historical filing data before capital expenditures, financing activities, and investing activities. Fiscal periods can differ from calendar years, so exact period-end dates are included.
Review Esports Entertainment Group source filings ↗