Esports Entertainment Group Operating Expenses Growth & History (GMBL)
Esports Entertainment Group's operating expenses was $63.3M for fiscal 2023.
View full Esports Entertainment Group company overviewEsports Entertainment Group annual operating expenses history
| Fiscal year | Period ended | Operating expenses | Change | Growth |
|---|---|---|---|---|
| 2023 | 2023-06-30 | $63.3M | −$84.4M | −57.17% |
| 2022 | 2022-06-30 | $147.7M | $105.2M | +247.48% |
| 2021 | 2021-06-30 | $42.5M | $38.5M | +949.71% |
| 2020 | 2020-06-30 | $4.0M | $1.0M | +34.34% |
| 2019 | 2019-06-30 | $3.0M | $1.0M | +50.29% |
| 2018 | 2018-06-30 | $2.0M | $1.3M | +165.96% |
| 2017 | 2017-06-30 | $754,149 | $401,085 | +113.60% |
| 2016 | 2016-06-30 | $353,064 | $48,804 | +16.04% |
| 2015 | 2015-06-30 | $304,260 | $237,367 | +354.85% |
| 2014 | 2014-06-30 | $66,893 | $0 | 0.00% |
| 2013 | 2013-06-30 | $66,893 | — | — |
Esports Entertainment Group quarterly operating expenses
| Fiscal quarter | Period ended | Operating expenses | Change | YoY change |
|---|---|---|---|---|
| Q3 2024 | 2024-03-31 | $3.5M | −$10.3M | −74.35% |
| Q2 2024 | 2023-12-31 | $19.1M | −$8.8M | −31.52% |
| Q1 2024 | 2023-09-30 | $7.7M | −$8.0M | −50.83% |
| Q4 2023 | 2023-06-30 | $5.9M | −$23.9M | −80.20% |
| Q3 2023 | 2023-03-31 | $13.8M | −$52.5M | −79.21% |
| Q2 2023 | 2022-12-31 | $27.9M | $1.4M | +5.09% |
| Q1 2023 | 2022-09-30 | $15.7M | −$9.3M | −37.37% |
| Q4 2022 | 2022-06-30 | $29.8M | $10.5M | +54.60% |
| Q3 2022 | 2022-03-31 | $66.3M | $55.3M | +502.29% |
| Q2 2022 | 2021-12-31 | $26.6M | $18.4M | +226.61% |
| Q1 2022 | 2021-09-30 | $25.0M | $20.9M | +513.06% |
| Q4 2021 | 2021-06-30 | $19.3M | $17.1M | +802.58% |
| Q3 2021 | 2021-03-31 | $11.0M | $10.5M | +1898.38% |
| Q2 2021 | 2020-12-31 | $8.1M | $7.5M | +1115.69% |
| Q1 2021 | 2020-09-30 | $4.1M | $3.4M | +488.80% |
| Q4 2020 | 2020-06-30 | $2.1M | $1.6M | +323.00% |
| Q3 2020 | 2020-03-31 | $551,058 | −$570,689 | −50.88% |
| Q2 2020 | 2019-12-31 | $668,878 | $154,097 | +29.93% |
| Q1 2020 | 2019-09-30 | $692,934 | −$179,846 | −20.61% |
| Q4 2019 | 2019-06-30 | $505,165 | — | — |
| Q3 2019 | 2019-03-31 | $1.1M | $323,627 | +40.55% |
| Q2 2019 | 2018-12-31 | $514,781 | −$177,096 | −25.60% |
| Q1 2019 | 2018-09-30 | $872,780 | $298,128 | +51.88% |
| Q3 2018 | 2018-03-31 | $798,120 | $659,436 | +475.50% |
| Q2 2018 | 2017-12-31 | $691,877 | $456,993 | +194.56% |
| Q1 2018 | 2017-09-30 | $574,652 | $463,494 | +416.97% |
| Q4 2017 | 2017-06-30 | $269,423 | $184,831 | +218.50% |
| Q3 2017 | 2017-03-31 | $138,684 | $30,118 | +27.74% |
| Q2 2017 | 2016-12-31 | $234,884 | $158,063 | +205.75% |
| Q1 2017 | 2016-09-30 | $111,158 | $28,073 | +33.79% |
| Q4 2016 | 2016-06-30 | $84,592 | $8,684 | +11.44% |
| Q3 2016 | 2016-03-31 | $108,566 | $31,066 | +40.09% |
| Q2 2016 | 2015-12-31 | $76,821 | $831 | +1.09% |
| Q1 2016 | 2015-09-30 | $83,085 | $8,223 | +10.98% |
| Q4 2015 | 2015-06-30 | $75,908 | $69,771 | +1136.89% |
| Q3 2015 | 2015-03-31 | $77,500 | $53,048 | +216.95% |
| Q2 2015 | 2014-12-31 | $75,990 | $57,363 | +307.96% |
| Q1 2015 | 2014-09-30 | $74,862 | $57,185 | +323.50% |
| Q4 2014 | 2014-06-30 | $6,137 | — | — |
| Q3 2014 | 2014-03-31 | $24,452 | — | — |
| Q2 2014 | 2013-12-31 | $18,627 | — | — |
| Q1 2014 | 2013-09-30 | $17,677 | — | — |
Esports Entertainment Group operating expenses trends
Over the last five fiscal years, Esports Entertainment Group's operating expenses increased from $2.0M to $63.3M, a change of $61.3M. The latest reported quarter, Q3 2024, shows $3.5M.
What operating expenses mean
Operating expenses are the recurring costs of running a company’s business beyond the direct costs used to calculate gross profit. They commonly include selling, general and administrative expenses, research and development, and other operating costs.
SEC-reported and calculated operating expenses
TickerStat uses operating expenses reported in company SEC filings when available. When a separate total is unavailable, it calculates operating expenses as aligned gross profit minus operating income for the same fiscal period. Fiscal periods can differ from calendar years, so exact period-end dates are included.
Review Esports Entertainment Group source filings ↗