Oculus R&D Spending Growth & History (OVTZ)
Oculus's r&d spending was $1,008 for fiscal 2025.
View full Oculus company overviewOculus annual r&d spending history
| Fiscal year | Period ended | R&D spending | Change | Growth |
|---|---|---|---|---|
| 2025 | 2025-12-31 | $1,008 | −$5,918 | −85.45% |
| 2024 | 2024-12-31 | $6,926 | −$88,958 | −92.78% |
| 2023 | 2023-12-31 | $95,884 | −$1.0M | −91.57% |
| 2022 | 2022-12-31 | $1.1M | $319,614 | +39.06% |
| 2021 | 2021-12-31 | $818,269 | $563,988 | +221.80% |
| 2020 | 2020-12-31 | $254,281 | — | — |
| 2018 | 2018-12-31 | $4,763 | −$76,313 | −94.13% |
| 2017 | 2017-12-31 | $81,076 | −$159,294 | −66.27% |
| 2016 | 2016-12-31 | $240,370 | $101,939 | +73.64% |
| 2015 | 2015-12-31 | $138,431 | −$8,554 | −5.82% |
| 2014 | 2014-12-31 | $146,985 | — | — |
| 2012 | 2012-12-31 | $45,000 | −$30,000 | −40.00% |
| 2011 | 2011-12-31 | $75,000 | $71,700 | +2172.73% |
| 2010 | 2010-12-31 | $3,300 | — | — |
Oculus quarterly r&d spending
| Fiscal quarter | Period ended | R&D spending | Change | YoY change |
|---|---|---|---|---|
| Q2 2026 | 2026-06-30 | $276 | $93 | +50.82% |
| Q1 2026 | 2026-03-31 | $270 | −$7 | −2.53% |
| Q4 2025 | 2025-12-31 | $272 | −$468 | −63.24% |
| Q3 2025 | 2025-09-30 | $276 | −$1,179 | −81.03% |
| Q2 2025 | 2025-06-30 | $183 | −$2,368 | −92.83% |
| Q1 2025 | 2025-03-31 | $277 | −$1,903 | −87.29% |
| Q4 2024 | 2024-12-31 | $740 | −$1,583 | −68.14% |
| Q3 2024 | 2024-09-30 | $1,455 | −$3,169 | −68.53% |
| Q2 2024 | 2024-06-30 | $2,551 | −$2,183 | −46.11% |
| Q1 2024 | 2024-03-31 | $2,180 | −$82,023 | −97.41% |
| Q4 2023 | 2023-12-31 | $2,323 | −$222,668 | −98.97% |
| Q3 2023 | 2023-09-30 | $4,624 | −$278,645 | −98.37% |
| Q2 2023 | 2023-06-30 | $4,734 | −$279,426 | −98.33% |
| Q1 2023 | 2023-03-31 | $84,203 | −$261,260 | −75.63% |
| Q4 2022 | 2022-12-31 | $224,991 | −$17,279 | −7.13% |
| Q3 2022 | 2022-09-30 | $283,269 | −$12,561 | −4.25% |
| Q2 2022 | 2022-06-30 | $284,160 | $136,715 | +92.72% |
| Q1 2022 | 2022-03-31 | $345,463 | $212,739 | +160.29% |
| Q4 2021 | 2021-12-31 | $242,270 | $118,169 | +95.22% |
| Q3 2021 | 2021-09-30 | $295,830 | $202,560 | +217.18% |
| Q2 2021 | 2021-06-30 | $147,445 | $112,112 | +317.30% |
| Q1 2021 | 2021-03-31 | $132,724 | $131,147 | +8316.23% |
| Q4 2020 | 2020-12-31 | $124,101 | — | — |
| Q3 2020 | 2020-09-30 | $93,270 | — | — |
| Q2 2020 | 2020-06-30 | $35,333 | — | — |
| Q1 2020 | 2020-03-31 | $1,577 | — | — |
| Q4 2018 | 2018-12-31 | $2,943 | $2,943 | — |
| Q3 2018 | 2018-09-30 | $0 | −$53,833 | — |
| Q2 2018 | 2018-06-30 | $203 | −$18,035 | −98.89% |
| Q1 2018 | 2018-03-31 | $1,617 | −$7,388 | −82.04% |
| Q4 2017 | 2017-12-31 | $0 | −$24,370 | — |
| Q3 2017 | 2017-09-30 | $53,833 | −$29,992 | −35.78% |
| Q2 2017 | 2017-06-30 | $18,238 | −$58,862 | −76.35% |
| Q1 2017 | 2017-03-31 | $9,005 | −$46,070 | −83.65% |
| Q4 2016 | 2016-12-31 | $24,370 | −$59,011 | −70.77% |
| Q3 2016 | 2016-09-30 | $83,825 | $35,275 | +72.66% |
| Q2 2016 | 2016-06-30 | $77,100 | $70,600 | +1086.15% |
| Q1 2016 | 2016-03-31 | $55,075 | $55,075 | — |
| Q4 2015 | 2015-12-31 | $83,381 | — | — |
| Q3 2015 | 2015-09-30 | $48,550 | $26,280 | +118.01% |
| Q2 2015 | 2015-06-30 | $6,500 | −$30,730 | −82.54% |
| Q1 2015 | 2015-03-31 | $0 | — | — |
| Q3 2014 | 2014-09-30 | $22,270 | — | — |
| Q2 2014 | 2014-06-30 | $37,230 | — | — |
| Q3 2012 | 2012-09-30 | $20,000 | $20,000 | — |
| Q2 2012 | 2012-06-30 | $25,000 | −$50,000 | −66.67% |
| Q3 2011 | 2011-09-30 | $0 | $0 | — |
| Q2 2011 | 2011-06-30 | $75,000 | $72,600 | +3025.00% |
| Q3 2010 | 2010-09-30 | $0 | — | — |
| Q2 2010 | 2010-06-30 | $2,400 | — | — |
Oculus r&d spending trends
Over the last five fiscal years, Oculus's r&d spending decreased from $254,281 to $1,008, a change of −$253,273. The latest reported quarter, Q2 2026, shows $276.
What research and development spending means
Research and development (R&D) spending covers the costs of creating and improving products, services, software, technologies, and processes. Higher R&D spending may support future innovation, but the amount alone does not show whether those investments will generate returns.
SEC-reported R&D expense
TickerStat standardizes research and development expense reported in company SEC filings, including the software-specific US-GAAP R&D concept when it is the filer’s primary R&D expense line. It is historical company-reported spending, not an estimate or forecast. Fiscal periods can differ from calendar years, so exact period-end dates are included.
Review Oculus source filings ↗