Oculus R&D Spending Growth & History (OVTZ)

Oculus's r&d spending was $1,008 for fiscal 2025.

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Oculus annual r&d spending history

Oculus annual r&d spending

Fiscal yearPeriod endedR&D spendingChangeGrowth
20252025-12-31$1,008−$5,918−85.45%
20242024-12-31$6,926−$88,958−92.78%
20232023-12-31$95,884−$1.0M−91.57%
20222022-12-31$1.1M$319,614+39.06%
20212021-12-31$818,269$563,988+221.80%
20202020-12-31$254,281
20182018-12-31$4,763−$76,313−94.13%
20172017-12-31$81,076−$159,294−66.27%
20162016-12-31$240,370$101,939+73.64%
20152015-12-31$138,431−$8,554−5.82%
20142014-12-31$146,985
20122012-12-31$45,000−$30,000−40.00%
20112011-12-31$75,000$71,700+2172.73%
20102010-12-31$3,300

Oculus r&d spending trends

Over the last five fiscal years, Oculus's r&d spending decreased from $254,281 to $1,008, a change of −$253,273. The latest reported quarter, Q2 2026, shows $276.

About the metric

What research and development spending means

Research and development (R&D) spending covers the costs of creating and improving products, services, software, technologies, and processes. Higher R&D spending may support future innovation, but the amount alone does not show whether those investments will generate returns.

Calculation and source

SEC-reported R&D expense

TickerStat standardizes research and development expense reported in company SEC filings, including the software-specific US-GAAP R&D concept when it is the filer’s primary R&D expense line. It is historical company-reported spending, not an estimate or forecast. Fiscal periods can differ from calendar years, so exact period-end dates are included.

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