LG Display Co EBITDA Growth & History (LPL)
LG Display Co's calculated EBITDA was ₩5.56T for fiscal 2025.
View full LG Display Co company overviewLG Display Co annual ebitda history
| Fiscal year | Period ended | EBITDA | Change | Growth |
|---|---|---|---|---|
| 2025 | 2025-12-31 | ₩5.56T | ₩1.71T | +44.61% |
| 2024 | 2024-12-31 | ₩3.84T | ₩2.25T | +140.57% |
| 2023 | 2023-12-31 | ₩1.60T | ₩59.12B | +3.84% |
| 2022 | 2022-12-31 | ₩1.54T | −₩5.19T | −77.14% |
| 2021 | 2021-12-31 | ₩6.73T | ₩2.63T | +64.28% |
| 2020 | 2020-12-31 | ₩4.10T | — | — |
| 2009 | 2009-12-31 | ₩3.52T | −₩219.07B | −5.86% |
| 2008 | 2008-12-31 | ₩3.74T | −₩533.94B | −12.49% |
| 2007 | 2007-12-31 | ₩4.27T | — | — |
LG Display Co quarterly ebitda
| Fiscal quarter | Period ended | EBITDA | Change | YoY change |
|---|---|---|---|---|
| Q2 2026 | 2026-06-30 | ₩674.73B | −₩1.66T | −71.12% |
| Q1 2026 | 2026-03-31 | ₩619.47B | −₩630.91B | −50.46% |
| Q4 2025 | 2025-12-31 | ₩782.52B | — | — |
| Q3 2025 | 2025-09-30 | ₩1.19T | — | — |
| Q2 2025 | 2025-06-30 | ₩2.34T | — | — |
| Q1 2025 | 2025-03-31 | ₩1.25T | — | — |
LG Display Co ebitda trends
Over the last five fiscal years, LG Display Co's ebitda increased from ₩4.10T to ₩5.56T, a change of ₩1.46T. The latest reported quarter, Q2 2026, shows ₩674.73B.
What EBITDA means
EBITDA is a measure of operating performance before interest, taxes, depreciation, and amortization. It can help compare operating results, but it is not a substitute for cash flow or GAAP net income.
How TickerStat calculates EBITDA
TickerStat calculates EBITDA as operating income plus reported depreciation and amortization for aligned fiscal periods. It is calculated data, not adjusted EBITDA or company guidance. Fiscal periods can differ from calendar years, so exact period-end dates are included.
Review LG Display Co source filings ↗Community posts
LG Display begins mass production of 720Hz gaming OLED panel
LG Display ($LPL) began mass production of a 24.5-inch gaming OLED panel with a 720Hz refresh rate and Full HD resolution. The company reports a response time of 0.02 milliseconds and is targeting competitive gaming, where rapid image updat ...