Oculus Revenue Growth & History (OVTZ)

Oculus reported $0 in revenue for fiscal 2025.

View full Oculus company overview

Oculus annual revenue and growth

Oculus annual revenue

Fiscal yearPeriod endedRevenueChangeGrowth
20252025-12-31$0$0—
20242024-12-31$0$0—
20232023-12-31$0$0—
20222022-12-31$0——
20192019-12-31$0$0—
20182018-12-31$0$0—
20172017-12-31$0$0—
20162016-12-31$0−$5,500−100.00%
20152015-12-31$5,500−$60,500−91.67%
20142014-12-31$66,000−$21,178−24.29%
20132013-12-31$87,178$40,151+85.38%
20122012-12-31$47,027$11,027+30.63%
20112011-12-31$36,000−$3,070−7.86%
20102010-12-31$39,070——

Oculus revenue growth trends

Oculus's latest reported quarter, Q2 2026, generated $0 in revenue.

About the data

What revenue means

Revenue is the top-line amount a company reports from selling goods and services before expenses are deducted. Fiscal periods can differ from calendar years, so each table includes the exact period end date.

Financial data

Standardized company financials

TickerStat standardizes company financial facts for consistent comparison. Derived growth rates use the displayed values and are not guidance or forecasts.

Review Oculus source filings ↗

Community posts

It’s quiet here.

No posts about OVTZ yet. Start the conversation.

Write the first post