Sports Entertainment Gaming Global Total Liabilities Growth & History (SEGG)

Sports Entertainment Gaming Global's total liabilities was $31.9M for fiscal 2025.

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Sports Entertainment Gaming Global annual total liabilities history

Sports Entertainment Gaming Global annual total liabilities

Fiscal yearPeriod endedTotal liabilitiesChangeGrowth
20252025-12-31$31.9M$1.5M+4.94%
20242024-12-31$30.4M$2.6M+9.27%
20232023-12-31$27.8M$10.3M+58.39%
20222022-12-31$17.6M$7.0M+66.74%
20212021-12-31$10.5M−$23.6M−69.11%
20202020-12-31$34.1M$28.0M+463.58%
20192019-12-31$6.1M$59,651+1.00%
20182018-12-31$6.0M$5.5M+1041.03%
20172017-12-31$525,000

Sports Entertainment Gaming Global total liabilities trends

Over the last five fiscal years, Sports Entertainment Gaming Global's total liabilities decreased from $34.1M to $31.9M, a change of −$2.2M. The latest reported quarter, Q4 2025, shows $31.9M.

About the metric

What total liabilities mean

Total liabilities are all obligations reported on a company’s balance sheet, including debt, accounts payable, accrued expenses, deferred revenue, lease liabilities, and other current and long-term obligations.

Calculation and source

SEC-reported and calculated total liabilities

TickerStat uses total liabilities reported in company SEC filings when available. Otherwise, it calculates total liabilities as aligned total assets minus total equity for the same balance-sheet date. Total liabilities should not be confused with interest-bearing debt. Fiscal periods can differ from calendar years, so exact period-end dates are included.

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