Super League Enterprise R&D Spending Growth & History (SLE)
Super League Enterprise's r&d spending was $2.9M for fiscal 2025.
View full Super League Enterprise company overviewSuper League Enterprise annual r&d spending history
| Fiscal year | Period ended | R&D spending | Change | Growth |
|---|---|---|---|---|
| 2025 | 2025-12-31 | $2.9M | −$1.5M | −34.52% |
| 2024 | 2024-12-31 | $4.4M | −$5.1M | −53.19% |
| 2023 | 2023-12-31 | $9.5M | −$6.4M | −40.16% |
| 2022 | 2022-12-31 | $15.9M | $4.8M | +43.03% |
| 2021 | 2021-12-31 | $11.1M | $4.3M | +62.73% |
| 2020 | 2020-12-31 | $6.8M | $1.9M | +38.78% |
| 2019 | 2019-12-31 | $4.9M | $732,000 | +17.50% |
| 2018 | 2018-12-31 | $4.2M | — | — |
Super League Enterprise quarterly r&d spending
| Fiscal quarter | Period ended | R&D spending | Change | YoY change |
|---|---|---|---|---|
| Q2 2026 | 2026-06-30 | $1.2M | $520,000 | +74.93% |
| Q1 2026 | 2026-03-31 | $668,000 | −$261,000 | −28.09% |
| Q4 2025 | 2025-12-31 | $622,000 | −$420,000 | −40.31% |
| Q3 2025 | 2025-09-30 | $667,000 | −$247,000 | −27.02% |
| Q2 2025 | 2025-06-30 | $694,000 | −$98,000 | −12.37% |
| Q1 2025 | 2025-03-31 | $929,000 | −$770,000 | −45.32% |
| Q4 2024 | 2024-12-31 | $1.0M | −$1.2M | −53.32% |
| Q3 2024 | 2024-09-30 | $914,000 | −$1.2M | −55.76% |
| Q2 2024 | 2024-06-30 | $792,000 | −$1.5M | −64.74% |
| Q1 2024 | 2024-03-31 | $1.7M | −$1.3M | −42.52% |
| Q4 2023 | 2023-12-31 | $2.2M | −$1.0M | −31.72% |
| Q3 2023 | 2023-09-30 | $2.1M | −$1.8M | −46.02% |
| Q2 2023 | 2023-06-30 | $2.2M | −$2.3M | −50.85% |
| Q1 2023 | 2023-03-31 | $3.0M | −$1.3M | −29.79% |
| Q4 2022 | 2022-12-31 | $3.3M | −$180,000 | −5.22% |
| Q3 2022 | 2022-09-30 | $3.8M | $714,000 | +22.94% |
| Q2 2022 | 2022-06-30 | $4.6M | $2.1M | +83.02% |
| Q1 2022 | 2022-03-31 | $4.2M | $2.2M | +106.27% |
| Q4 2021 | 2021-12-31 | $3.4M | $1.7M | +96.30% |
| Q3 2021 | 2021-09-30 | $3.1M | $1.7M | +117.69% |
| Q2 2021 | 2021-06-30 | $2.5M | $812,000 | +48.19% |
| Q1 2021 | 2021-03-31 | $2.0M | $92,000 | +4.72% |
| Q4 2020 | 2020-12-31 | $1.8M | $607,000 | +52.78% |
| Q3 2020 | 2020-09-30 | $1.4M | $111,000 | +8.42% |
| Q2 2020 | 2020-06-30 | $1.7M | $394,000 | +30.52% |
| Q1 2020 | 2020-03-31 | $1.9M | $794,000 | +68.74% |
| Q4 2019 | 2019-12-31 | $1.1M | −$1.4M | −54.04% |
| Q3 2019 | 2019-09-30 | $1.3M | $752,000 | +132.63% |
| Q2 2019 | 2019-06-30 | $1.3M | $733,000 | +131.36% |
| Q1 2019 | 2019-03-31 | $1.2M | $599,000 | +107.73% |
| Q4 2018 | 2018-12-31 | $2.5M | — | — |
| Q3 2018 | 2018-09-30 | $567,000 | — | — |
| Q2 2018 | 2018-06-30 | $558,000 | — | — |
| Q1 2018 | 2018-03-31 | $556,000 | — | — |
Super League Enterprise r&d spending trends
Over the last five fiscal years, Super League Enterprise's r&d spending decreased from $6.8M to $2.9M, a change of −$3.9M. The latest reported quarter, Q2 2026, shows $1.2M.
What research and development spending means
Research and development (R&D) spending covers the costs of creating and improving products, services, software, technologies, and processes. Higher R&D spending may support future innovation, but the amount alone does not show whether those investments will generate returns.
SEC-reported R&D expense
TickerStat standardizes research and development expense reported in company SEC filings, including the software-specific US-GAAP R&D concept when it is the filer’s primary R&D expense line. It is historical company-reported spending, not an estimate or forecast. Fiscal periods can differ from calendar years, so exact period-end dates are included.
Review Super League Enterprise source filings ↗