Roblox R&D Spending Growth & History (RBLX)

Roblox's r&d spending was $1.57B for fiscal 2025.

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Roblox annual r&d spending history

Roblox annual r&d spending

Fiscal yearPeriod endedR&D spendingChangeGrowth
20252025-12-31$1.57B$123.5M+8.55%
20242024-12-31$1.44B$190.6M+15.20%
20232023-12-31$1.25B$380.1M+43.52%
20222022-12-31$873.5M$340.3M+63.82%
20212021-12-31$533.2M$331.8M+164.71%
20202020-12-31$201.4M$94.3M+88.09%
20192019-12-31$107.1M

Roblox r&d spending trends

Over the last five fiscal years, Roblox's r&d spending increased from $201.4M to $1.57B, a change of $1.37B. The latest reported quarter, Q2 2026, shows $420.0M.

About the metric

What research and development spending means

Research and development (R&D) spending covers the costs of creating and improving products, services, software, technologies, and processes. Higher R&D spending may support future innovation, but the amount alone does not show whether those investments will generate returns.

Calculation and source

SEC-reported R&D expense

TickerStat standardizes research and development expense reported in company SEC filings, including the software-specific US-GAAP R&D concept when it is the filer’s primary R&D expense line. It is historical company-reported spending, not an estimate or forecast. Fiscal periods can differ from calendar years, so exact period-end dates are included.

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